Techniques for playing dummy cards to win

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Techniques for playing dummy cards to win

In addition to the luck that has been dealt to the pair already. Memory skills and card reading are the things that players cannot lack. Because otherwise it may be foolishly discarded or waiting for cards that have no chance of winning, for example.

If someone happens to have cards in the pile and the rest of the cards are kept up Players must also remember what cards they have collected. In order to collect and then have a pair in hand, it is equal to waiting to be left foolish or waiting for knockout. Players will not be able to discard that card. 

card reading skills so as not to be stupidly discard. It should note that what cards are formed and whether the cards that are to be discarded are the cards that the other person is waiting for, for example, there is someone born with 5-6-7 cards, 4-5-6 clubs, hearts and 7-7. -7 Players can drop 5 or 6, so the chance of being stupid is very low. Try to remember the cards that are in the pile and that someone has kept them. Because it can help not to leave the fool itself. Know that It is one of the UFABET. That you should not miss.

Score counting for dummy card games

Basically, playing will focus on knocking more. But sometimes if there is no knockout and all the cards in the pile are drawn Players must count the scores from the birth cards and then subtract the scores of the cards in the hand that are not born or whoever has the most deposit wins.

  • Cards numbered 2-3-4-5-6-7-8-9 have 5 points each.
  • 10-JQK cards have 10 points each.
  • Card A has 15 points each.
  • Spato cards, namely 2 clubs and Q of spades, have 50 points each.
  • Occurrence 50 points
  • Normal knockout has 50 points.
  • Dark Knockout has 100 points.


For example, playing cards and counting points, both normal and spate, such as

  • Players come up with three cards 9, namely 9-9-9, are worth 15 points.
  • Players come up with cards in the heart of red, for example, 5-6-7 will be worth 15 points.
  • Player’s third card A will be worth 45 points.
  • Players form a line of cards QKA, clubs, hearts and python crosses without speto are worth 35 points.
  • Players come up with 2 spaetongs, clubs 2-2-2 are worth 60 points.
  • Players form a spaetong, Q, spade, QQQ is worth 70 points.
  • Players form a spate of cards, Q, bodhi, in a sequence of QKA, is worth 75 points.